The objective of the workshop is to bring together researchers and practitioners who work with end-users in various capacities to critically reflect on and refine research approaches to Participatory Design, User-Centred Design, Games User Resarch, and Game Analytics.
We invite participation from participants in industry and academia with an interest in the above fields. Papers should focus on participants’ personal, practical experiences with game development and methodologies that involve end-users, and include examples of instances where player involvement led to discouraging or surprising results.
More specifically, submissions should address the following overarching questions:
- What are challenges for player involvement from the perspectives of players?
- What are challenges for player involvement from the perspectives of game developers and researchers?
- What are limitations and opportunities regarding currently available player research methods?
Accepted submissions will be presented at the workshop and shared on the workshop’s website. It is planned to involve all workshop participants in *joint publication of a survey paper* exploring challenges and outlining future opportunities for the involvement of players in game development.
There are two type of submissions and participants can pick either based on their interest:
Paper: Submitted papers should be no more than four pages in length, and use the SIGCHI Extended Abstracts format, available at:
Authors of accepted papers will also be invited to submit an extended article to a special issue of the International Journal of Gaming and Computer-Mediated Simulations.
Slide deck: Participants not wishing to submit a paper (and take advantage of journal publication) may submit a slide deck (5 slides).
Submissions are due on August 15th (5 PM PST) and should be submitted via EasyChair (https://easychair.org/conferences/?conf=crop2017).